228 STOP MOTION - ANIMATED CLAY MORPHS

We will be exploring two different ways to achieve a stop motion morph animation. In both cases the goal is not only to get from the first to last target in so many increments, but to get there with character and energy in your motion.   The Keys are the first and last morph target. Breakdowns establish the arc and character of the motion. Squash and stretch can add visual interest while holds and eases add variety and character to your timing.

 

1. CLAY MORPH - IN CAMERA

Animated morph in 12 steps.  Shot in 1's at 12 fps while animating clay directly under the camera.

Pro tips: 

Instructions:

    1. Work out some options in your sketch book first.  You may even want to test you ideas with a flipbook.
    2. Practice sculpting your keys (beginning, middle & end)
    3. Set up your shoot space, lighting, & exposure. Test your focus parameters by shooting test frames.
    4. Practice animating in small increments directly under the camera.  Test any rigs.
    5. Final Shoot. Take your time and animate straight through from beginning to end.
    6. Export MP4 Movie, archive Dragonframe project, and add SFX in Premiere.

Specs:

Name: simpsonB_clayMorph.mp4

 

 

Tutorials you may need:

Setting up Project Folders for Stop Motion.pdf

Quickstart in Dragonframe

Adobe Premiere Quickstart Tutorials

 

2. REPLACEMENT MORPH

12-14 clay replacement states, shot at 12fps in one's. Start by sculpting your target objects.  Remember to keep it simple. 

Pro tips: 

Instructions:

    1. Work out some options in your sketch book first.  You may even want to test you ideas with a flipbook.
    2. Sculpt your Keys/Morph Targets first to establish the beginning and end states.
    3. Sculpt your Breakdowns.  These define your arcs.   This is where you make your morph interesting.
    4. Shoot #1 Blocking : Keys and Breakdown shot @ 6 fps. This will give you a chunky version of your final animation.
    5. Sculpt ease and inbetween states to establish final timing.
    6. Shoot #2 Rehearsal : Final Replacement states @ 12 fps. 
    7. Shoot #3 Final Animation: Now that you have your animated states, take some time with lighting and plan out your final shoot. 
    8. Export MP4 Movie, archive Dragonframe project, and add SFX in Premiere.

Specs:

Name: simpsonB_replacementMorph.mp4

 

Tutorials you may need:

Setting up Project Folders for Stop Motion.pdf

Quickstart in Dragonframe

Adobe Premiere Quickstart Tutorials

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Stephan Leeper Central Michigan University - 2024