SAND ANIMATION

 

1. PLAYING IN PAIRS

2. MORPH ASSIGNMENT

3. BRING IN A UNIQUE TOOL

4. SAND ALPHABET

 

 

1. PLAYING IN PAIRS

Assignment: Sand Animation (Pairs)

 

Break into pairs and work together animating in sand.  Don't worry about content right now.  Simply get used to making simple images move.

 

Be sure to play with different techniques. Try using stencils, spreaders with various edge patterns and even your fingers.

 

Clean up your work station

1. When you are finished scoop sand back into containers with small and broom and card stock.

2. Use shop vac to clean up sand from entire work area including keyboard.

 

 

 

 

2. MORPH ASSIGNMENT

Morph: For the morph assignment you will begin with one image (sillhouette on white) morph to a second image, and then end on a reverse of your original image (white against black). Be sure to adjust the exposure on your test image to achieve a strong sillhouette.

 

Reading Note: If you haven't already, you will want to read Animating a Sandy Morph, a 12 step excercise (pp. 82-86 in Fluid Frames) that will walk you through the basics of this assignment.

 

Studio Workflow: Follow these steps for set-up and work flow in the Downshooter lab:

1. Set up Drgonframe @ 12 FPS

2. Work directly from your personal hard drive so you will have your original frames.

3. When you are finished scoop sand back into containers with small broom and card stock.

4. Use shop vac to clean up sand from entire work area including keyboard.

 

Specs:

 

Naming:  Submit to @DROP BOX:

simpsonB_flandersN_sandPlay.mp4

simpsonB_flandersN_sandMorph.mp4

 

3. BRING IN A UNIQUE TOOL

Reading Note: If you haven't already, you will want to read Animating The Sandy Studio (pp.86-91 in Fluid Frames) for a brief introduction on what kinds of tools are most effective in sand animation.

 

Spend some time looking for tools that will give you a unique imprint or mark in the sand.  This could be anything from a special feather, a rigid utensil or even a stencil.  You may want to bring a few things to try out. I have found stencils and even and simple cut-out sillhouettes to give interesting results.

 

Bring your tools, ready-to-use, to our next class.

 

 

4. SAND ALPHABET

 

1. Exploration and Thumbnails:

Once you've been assigned a letter, you may want to begin by exploring images in the sand inspired by both the letter you've been assigned and the tool you brought in from the last assignment. After that, I may make some thumbnail images to sketch out a progression. This last step is up to you.

 

2. Begin with a stencil of your assigned letter:

1. Create a stencil and register it in frame using a plastic peg bar. Be sure you are framed identically to your classmates.

2. Once you've settled in on an idea set up Drgonframe @ 12 FPS

2. Create a 5-10 second animation that in some way accentuates your letter:

1. Starting with a blank screen, slowly fade on the letter by sprinkling sand into the stencil.

2. Animate something playful that accentuates your letter.

3. Clean up your work station

1. When you are finished scoop sand back into containers with small and broom and card stock.

2. Use shop vac to clean up sand from entire work area including keyboard.

 

Specs:

 

Naming:  Submit to @DROP BOX:

simpsonB_sandAlphabet.mp4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Stephan Leeper/Central Michigan University 2020